"Violent video games are an enormous problem in this country, and violent video games have been at the core of violent behaviors after watching these video games or cumulatively playing games," Sandler says.
Video games differ from movies or other media because game players are active participants, not passive viewers.
"People have argued that violent video games should influence you more because you're taking on the role of someone violent," explains Ivory. "Conceptually that all makes sense, but empirically, there's not a lot of evidence for stronger effects of games than television."
Players don't confuse games with reality, a high school student and gamer told VOA.
"I'm not saying it's right, but it's just virtual people," he said. "It's not real people. It doesn't have any intentions of killing anyone in the real world."
Wayne LaPierre, head of the National Rifle Association, disagrees.
"There exists in this country, sadly, a callous, corrupt and corrupting shadow industry that sells and sows violence against its own people, through vicious, violent video games," LaPierre told reporters this month.
He named the popular game 'Grand Theft Auto' as an example.
One of the creators of 'Grand Theft Auto,' Navid Khonsari, says he grew up playing video games in Iran, Canada and the U.S., where video games were enjoyed by people of all ages.
The discerning factor among the countries, says Khonsari, "is that while video games have been readily available, what has been limited is the accessibility to weapons."
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2013-11-25
2013-11-25
2013-11-25
2013-11-25
2013-11-25
2013-11-25