CHRISTOPHER CRUISE: Little by little, gaming technology became more complex.
Back in the nineteen sixties, an engineer named Ralph Baer started work on an idea. He wanted to turn television sets in every home into a gaming device. His work resulted in the development of the Magnavox Odyssey, a video-game console for home use. The system was released in nineteen seventy-two and came with twelve games.
But it was hard to compete against Atari. Atari's video game system became the most successful on the American market. And it stayed that way until the market crashed briefly in nineteen eighty-three.
BARBARA KLEIN: By that point, another company had established itself as a big name in gaming: Nintendo. The Japanese company was not new at making games. It began in the nineteenth century as a producer of traditional playing cards.
The family-owned business later expanded into developing other kinds of toys.
Nintendo also began developing arcade games, and then game systems that could be played at home. One of the most influential programmers in the world works for Nintendo. Shigeru Miyamoto helped create hits like Donkey Kong, Super Mario Brothers and the Legend of Zelda.
Nintendo game programmer Shigeru Miyamoto celebrates the 25th anniversary of the Super Mario Brothers at an event in New York in November
CHRISTOPHER CRUISE: Nintendo also found success with the Nintendo Entertainment System for playing video games at home and the handheld Game Boy.
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2013-11-25
2013-11-25
2013-11-25
2013-11-25
2013-11-25
2013-11-25