由一位以色列企业家Guy halfteck新创始的公司Knack开发的众多视频游戏中的一款Happy Hour预计在5月28日发布。这一系列的游戏包含一个用寿司替代美酒的Happy Hour版本游戏,Words of Wisdom和气球大队游戏。这些游戏都是借助一些最新的科学研究,测试雇主可能比较注重的认知能力,如模式识别、情商、风险承受度和对变化环境的适应性。
A pilot now under way with students at Yale combines the results of games with academicgrades. As little as ten minutes of play can yield enough data to predict performance,says Mr Halfteck.
这款游戏现在正在耶鲁大学的学生中进行试点,将其游戏的结果与学业成绩结合在一起。Mr Halfteck声称,只要玩十分钟就有足够的数据来预测个人的表现。
Knack combines three fashionable trends: gaming, the use of massive amounts of data andthe application of behavioural insights from science. According to Chris Chabris of the Centrefor Collective Intelligence at MIT, a member of the Knack team, games have hugeadvantages over traditional recruitment tools, such as personality tests, which can easily beoutwitted by an astute candidate. Many more things can be tested quickly andperformance can t be faked on Knack s games, he says. The two biggest challenges,according to Mr Chabris, are ensuring the games are fun to play and convincing recruiters,who typically make no attempt to measure cognitive skills, to pay attention to these newdata.
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