Ms Salen is, in effect, seeking to mechanise Bank Streets methods by transferring much of the pedagogic effort from the teachers themselves to a set of video games that she and her colleagues have devised. Instead of chalk and talk, children learn by doingand do so in a way that tears up the usual subject-based curriculum altogether.
Periods of maths, science, history and so on are no more. Quest to Learns school day will, rather, be divided into four 90-minute blocks devoted to the study of domains. Such domains include Codeworlds , Being, Space and Place , The Way Things Work and Sports for the Mind . Each domain concludes with a two-week examination called a Boss Levela common phrase in video-game parlance.
Freeing the helots
In one of the units of Being, Space and Place, for example, pupils take on the role of an ancient Spartan who has to assess Athenian strengths and recommend a course of action. In doing so, they learn bits of history, geography and public policy. In a unit of The Way Things Work, they try to inhabit the minds of scientists devising a pathway for a beam of light to reach a target. This lesson touches on maths, opticsand, the organisers hope, creative thinking and teamwork. Another Way-Things-Work unit asks pupils to imagine they are pyramid-builders in ancient Egypt. This means learning about maths and engineering, and something about the countrys religion and geography.
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2016-02-26
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