On a chilly day last spring, a few dozen developers of childrens apps for phones and tablets gathered at an old beach resort in Monterey, California, to show off their games. One developer, a self-described visionary for puzzles who looked like a skateboarder-recently-turned-dad, displayed a jacked-up, interactive game called Puzzingo, intended for toddlers and inspired by his own sons desire to build and smash. Two 30 something women were eagerly seeking feedback for an app called Knock Knock Family, aimed at 1-to-4-year-olds. We want to make sure its easy enough for babies to understand, one explained.
The gathering was organized by Warren Buckleitner, a longtime reviewer of interactive childrens media who likes to bring together developers, researchers, and interest groupsand often plenty of kids, some still in diapers. It went by the Harry Potterish name Dust or Magic, and was held in a drafty old stone-and-wood hall barely a mile from the sea, the kind of place where Bathilda Bagshot might retire after packing up her wand. Buckleitner spent the breaks testing whether his own remote-control helicopter could reach the halls second story, while various children who had come with their parents looked up in awe and delight. But mostly they looked down, at the iPads and other tablets displayed around the hall like so many open boxes of candy. I walked around and talked with developers, and several paraphrased a famous saying of Maria Montessoris, a quote imported to ennoble a touch-screen age when very young kids, who once could be counted on only to chew on a square of aluminum, are now engaging with it in increasingly sophisticated ways: The hands are the instruments of mans intelligence.
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