英国谢菲尔德大学(Sheffield University)认知发展和心理学教授汤姆o斯塔福德表示,俄罗斯方块长盛不衰的原因是,这款游戏能够把玩家带入一个完全不同的领域。他说:“这是一个永远产生未完成任务的世界。”
As he’s said in the past, too, “Tetris is the granddaddy of puzzle games like Candy Crush saga – the things that keep us puzzling away for hours, days and weeks.”
他过去也曾经说过:“俄罗斯方块是《糖果粉碎传奇》(Candy Crush Saga)这类益智游戏的鼻祖。这些游戏让我们连续几个小时,几天、甚至几个星期沉迷其中,不能自拔。”
“Tetris is pure game: there is no benefit to it, nothing to learn, no social or physical consequence,” he added. “It is almost completely pointless, but keeps us coming back for more.”
“俄罗斯方块是纯粹的游戏:玩它没有什么好处,没什么可学,也不会导致社交或身体方面的后果,”他补充说。“它几乎完全没有意义,但就是有一种让我们流连忘返的牵引力。”
Neuberger, who even appeared in a 2011 documentary, “Ecstasy of Order: The Tetris Masters,” considers the social component of Tetris, although its played individually, a big draw. Growing up, he’d check out forums where people posted their high scores. That raised the stakes and inspired him to do even better. Now, Facebook and other social media allow that score comparison to happen even more easily.
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