大多数游戏都有云端的解决方案,比如Play Games Services,这样当玩家买了新手机后,就能保留游戏状态,不会失去通关进程。由于我们在安卓电视上也用了同样的核心平台,因此所有同类技术还是管用的。开发者非常乐见的情景是,玩家买了一款电视上玩的游戏,同时又把它装在手机上,反之亦然。大家会发现,我们会继续在这类跨设备体验的开发上投入重金。
One of the current challenges facing game developers on Android is the sheer number of different devices. How do you see a unified platform like Android TV making things easier for developers to focus on creativity versus ports?
目前安卓平台的游戏开发者面临的主要挑战之一是不同设备的数量问题。据称像安卓电视这样的统一平台可以让开发者更容易关注创意而不是与大量端口适配,对此您怎么看?
We have CPU and GPU performance requirement built into the Android TV spec. We want game developers to know that even on the low-end devices they are going to have room to play. There will always be devices that perform well beyond these specs, and there will always be game developers that want to take advantage of those capabilities when they are present. This looks a lot like the PC gaming space, and it is a model that has worked well for years. I think game developers are going to be pretty happy with this approach.
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