在安卓电视的技术规范中,我们规定了CPU和GPU的性能要求。我们希望开发者了解,就算在低端设备上他们也有施展的空间。总会有一些设备的性能远超这些规范,也总会有开发者希望能利用好这些性能。这种情况和PC游戏领域很像,这也是多年来一直运作良好的模式。我想游戏开发者会十分喜欢这种方法的。
Given the speed at which we’ve seen technology, including the Tegra line of chips, advance over the last few years, how do you see more advanced and complex games impacting the traditional console business dominated by Sony, Microsoft and Nintendo?
过去几年来,像“图睿”系列芯片这样的技术突飞猛进,在此背景下,您认为更先进也更复杂的游戏会对一直由索尼、微软和任天堂这些巨头统治的传统游戏机领域产生何种影响?
Technology always ends up disrupting existing industries. You just need to look at the mobile space and compare the big players in 2006 with the big players in 2017 to see this in action. I don’t think that the living room will be any different, but it’s impossible to predict the winners and losers. Let’s look back in five to six years.
技术最终总会颠覆现有产业。只需要看看手机领域,对比一下2006年大卖的机型和2017年的大卖机型就能看出这一点。我不认为客厅这个领域会有所不同,但也不可能预测最终谁赢谁输。等过了五六年后再回头看吧。
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