再来说说魔法8号球,此球上会列出20种预言(比如“毫无疑问”,“前景不妙”等等),将它们展示在一个小窗口上。埃伯利认为,这是心灵感应的必然结果。问题的答案“从蓝色的液体深处浮了上来。”他说。
For John Edmark, the designer and artist who invented the Helicone in 2008, our diminishing awe of digital tools is exactly what attracts us to desktop toys.
设计师兼艺术家约翰·埃德马克(John Edmark)在2008年创作了螺旋松果。在他看来,人们之所以会被桌上玩具吸引,恰恰是因为人们对数字工具的敬畏感日益淡薄。
“We know anything can happen on that computer screen, and it may be beautiful or magical,” he said. But objects in the analog world are bound by physical constraints. When they appear to defy the laws of nature, they seem all the more remarkable.
“我们知道,在电脑屏幕上,任何事情都有可能发生,而它可能是美丽或者神奇的,”他说。但是现实世界中的物件受到物理定律的约束。如果它们可以呈现出违背自然规律的假象,那就更加让人觉得难能可贵。
Mr. Edmark added that he didn’t set out to design a desktop toy with the Helicone. He didn’t even mean to make something that would “spin and activate with a flick of the wrist.”
埃德马克还说,他一开始并没有打算把螺旋松果设计成桌上玩具。他的本意甚至不是要创作一件“动动手就可以旋转、并且焕发活力”的作品。
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