Books and videogames have done this for years, but achieving good results with video has proved difficult.
互动式说故事手法早在几年前就已经应用在书籍和电子游戏中了,但事实证明应用到电子游戏中并不容易。
Beyond making the technology work, open-ended storytelling doesn't make much sense from a business standpoint if you're a conventional studio or TV network.
对于传统的演播室或电视网络而言,这么做除了能发展这一技术外,从商业的角度开放式的说故事方式并没有太大意义。
“Truthfully, this was not something that could really be implemented on a broad scale until digital video came along,” says Glenn Hower, a senior digital media analyst with research firm Parks Associates.
“实际上在数字视频出现之前,我们是无法大范围地实施这一做法的,” 市场调研公司Parks Associates的资深数字媒体分析员格伦•豪尔说。
“Not only does Netflix have this communication capability being a digitalon-demand service, but it has a huge subscriber base to leverage.”
“奈飞作为一家数字视频点播网站,不仅具备这样的通讯能力,而且还拥有强大的用户基础。”
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