《扫雷》则是一款逻辑游戏,于20世纪60年代后期面世,但直到1992年才在Windows 3.1版本中出现。
Microsoft say that Windows developers wanted users to develop speed and precision when using the mouse and making left and right clicks a natural habit.
微软公司称Windows开发者想要用户在使用鼠标点击时能做到快而精准,并使点击鼠标左右键成为人们的习惯性动作。
Hearts, introduced on 1992's Windows for Workgroups 3.1 - the first version built for networks - was there to get people introduced in networking: you could communicate with other Hearts clients on a LAN.
《红心大战》于1992年在Windows for Workgroups(WFW) 3.1中亮相,WFW是第一个联网的Windows版本,而《红心大战》就是为了让人们了解联网功能:在局域网中你可以和《红心大战》的其他玩家交流。
According to Mental Floss, the games not only taught people how to use the computer without realizing it, but they also saw users become familiar with the operating system.
美国杂志《Mental Floss》称,这些游戏不仅在潜移默化之中教会用户如何使用电脑,还让他们熟悉了Windows操作系统。
In fact, the games were so successful that every time Microsoft tried to remove them, they were met with protests from testers of the new OS.
【你造吗?纸牌和扫雷其实是教学游戏】相关文章:
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