The study revealed that participants followed a 'win-stay, lose-shift' strategy in how they played the game, which means when they won a round they kept repeating their winning item.
研究表示,玩家遵循着“赢了就出上个手势,输了再换其他手势”的策略,因此一旦赢了一局,之后就总是重复之前的手势。
It wasn't until they lost did they change their action.
只要一直没输,他们就不会换其他的手势。
Although the optimal strategy is to pick one of the three equally and at random, most people tended to over use rock.
因此,最佳的游戏策略是在这个三个手势中随机出任一个,且每种手势出的概率相等。不过多数人总会倾向于出“石头”。
'Rock, paper, scissors (RPS) is a game where predictions of human rational decision-making can be compared with actual performance,' reads the study published in the journal Scientific Reports.
《科学报告》杂志中写道:在“剪刀、石头、布”的游戏里,人们以为自己能做出理性的决策,但实际的表现却大相径庭。
'Playing a computerized opponent adopting a mixed-strategy equilibrium, participants revealed a non-significant tendency to over-select rock.'
“计算机玩家采取了平衡策略,即出每种手势的概率相等,但真实玩家却略微表现出更爱出‘石头’的倾向。”
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