And yet there is another and still better way of explaining the difference between 1914 and 2017 – and that is to recognise that what happened 100 years ago was itself a very improbable disaster, which required a whole succession of diplomatic and military miscalculations to happen. One way of making this point is to use computer simulations to re-run the 1914 crisis, something which is now possible thanks to the sophisticated strategy game Making History: The Great War.
要解释1914年和2017年情况的不同,还有一种更好的办法,那就是认识到100年前发生的事件原本是一个不大可能发生的灾难,是一连串外交和军事误判的结果。要说明这个观点,一种方法是使用计算机模拟技术,重演1914年的危机。归功于精良的战略游戏《创造历史:一战》(Making History: The Great War),我们已经可能做到这一点。
Like Muzzy Lane’s earlier War of the World game, which allowed players to replay the events of the second world war, this game makes it clear that decision makers are not in the grip of vast, impersonal forces but have meaningful strategic choices. It is perfectly possible to re-run the July 1914 crisis multiple times and not end up with a world war.
Muzzy Lane开发的前作《创造历史2:世界大战》(Making History II: The War of the World )让玩家可以重新玩一遍第二次世界大战的事件。类似于前作,《创造历史:一战》中的决策者并不受强大的、非人力因素的支配,而是可以选择采取各种意义深远的战略。玩家完全有可能把1914年7月的危机重演许多次,并且不让游戏以世界大战告终。
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