过去一年中,我有机会和来自这三个领域的游戏开发者都做过深入探讨。手机开发者对更多屏幕开始运行安卓感到非常振奋。尽管目前我们还无法确切知道游戏机玩家会如何进入这个领域,但随着安卓电视的发展,这个问题的答案必然会揭晓。我们已经有些创意了,在接下来的几年中,这些想法将成为现实,对此我十分憧憬。
What differentiates the big-screen gaming experience from the mobile experience today?
今天,是什么使大屏游戏体验和手机游戏体验有所不同?
Input system and power. Mobile experiences are almost always touchscreen-based and battery operated. Once you hit the living room, developers are going to see gamepads and remote controls, and the systems will be plugged into a wall so the chipset can run faster for longer. For some developers, it will be the first time they have had to think about non-touch gaming. For others, it will be like going back in time. Prior to the upcoming L release, Android hadn’t set down a standard for button mappings and how Gamepads should work. This made it really hard for developers to target controllers, so they either did one-off development for a single brand or just ignored controllers altogether. Android TV will give them a reason to get controllers working, and this will translate directly to controller gaming on phones and tablets. That’s the power of a single platform across all form factors.
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2020-09-15
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