"At the time, I had been an indie[3] game developer for about six months and had beenprototyping a bunch of ideas," McDonald said. "I had a few promising leads but I was looking for a nice, short project that could help me get my feet wet[4]. I thought 'Prune' was the perfect project for me to complete in a month or two and release on the App Store to test out the waters."
他回忆道:“那时我已经做了六个月的独立游戏开发,并产生一大堆初步的想法。麦克唐纳说,“我感觉到它们未来有很大的发展空间,可我所找寻的是一个不错的简短项目,让我能在一个新的游戏领域做点尝试。我认为Prune这个项目很适合我。我能在一到两个月将其完成,然后在软件商店中发布,试试水。
"Prune" took longer than a couple of months. In total, McDonald spent 15 months to finish the project. But he said he just wasn't happy with it. “'Prune' was still missing its soul at that point," he said.
修剪艺术花费了麦克唐纳好几个月。这个项目共历时15个月。但是他还对此不够满意,他说:“‘修剪艺术’那时仍缺乏灵魂。
About 10 months into development, McDonald tapped[5] Kyle Preston, a composer and sound designer, to do the music and sounds for "Prune." And he personally refocused his efforts to create a game that was simple and more minimalist.
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