'I feel like I get paid to play videogames. I watch the simulation, and I see what happens, and I try to improve the score I am getting,' she says.
她说,我感觉我的工作就是玩视频游戏,观看模拟动画,了解发生了什么,然后努力提高我的分数。
Here is a typical problem: A passenger on the sixth floor wants to descend. The closest car is on the seventh floor, but it already has three riders and has made two stops. Is it the right choice to make that car stop again? That would be the best result for the sixth-floor passenger, but it would make the other people's rides longer.
有一个关于电梯系统设计的经典问题:六楼的人想乘电梯下楼,离他最近的电梯轿厢在七楼,但电梯里已经有三个人,而且已经停过两次。那么,让这个电梯再停一次是个恰当的选择吗?对于六楼的人来说,这是最好的结果,但会延长其他人乘坐电梯的时间。
For Ms. Christy, these are mathematical problems with no one optimum solution. In the real world, there are so many parameters and combinations that everything changes as soon as the next rider presses a button. In a building with six elevators and 10 people trying to move between floors, there are over 60 million possible combinations─too many, she says, for the elevator's computer to process in split seconds.
对于克里斯蒂来说,这些数学问题,没有唯一的最佳方案。在电梯的实际应用中有如此多的变量和组合,只要下一个人按下按钮,一切都会改变。在一个拥有六部电梯的大楼里,10个人想要在不同的楼层上下,就会产生超过6,000万种组合──她说,这太庞大了,电梯的电脑根本无法在瞬间对这些组合进行处理。
【克里斯蒂:打造尽善尽美的电梯系统】相关文章:
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