冥想是一种认知控制锻炼,它可以增强“人对内部干扰进行自我调节的能力,”加州大学旧金山分校(University of California, San Francisco)的神经科学家亚当·加扎利(Adam Gazzaley)博士指出。
His research seeks to duplicate these effects with video games that "selectively target the key circuits without the kind of side effects you get with drugs."
他在研究中试图通过玩视频游戏重现这些效果,这些游戏可以“有选择性地针对关键的脑部回路发挥作用,却不会造成药物的那种副作用。”
With colleagues, he designed NeuroRacer, a game for older adults in which they respond to traffic signs that appear suddenly while driving on a winding road. The game enhanced cognitive control in subjects ranging from 60 to 85, according to a study published in Nature.
他与同事合作,为老年人设计了一款名为“神经赛车(NeuroRacer)”的游戏,该游戏要求玩家一面在虚拟的蜿蜒道路上驾驶,一面对突然出现的交通标志作出正确的反应。一项发表于《自然》杂志(Nature)上的研究显示,该游戏增强了60至85岁受试者们的认知控制能力。
Stephen Hinshaw, a specialist in developmental psychopathology at the University of California, Berkeley, said the time was ripe to explore the utility of nondrug interventions like mindfulness.
加州大学伯克利分校( University of California, Berkeley)的发展精神病理学专家史蒂芬·欣肖(Stephen Hinshaw)表示,探索正念冥想等非药物干预的效用的时机已经成熟。
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